Build Notes / 2025
Why we're not building player accounts (yet)
Player accounts add friction, support burden, and complexity. League Night is an admin tool focused on helping directors run smoother league nights—not building another social platform or login system.
Context / Problem
A common question when people hear about League Night is: “So players will have accounts, right?” The honest answer is: not right now—and maybe never. That’s a deliberate choice.
Decision / Direction
League Night is an admin tool for directors. It exists to reduce manual work, eliminate last-minute math, get players on the course faster, and make league nights less stressful. Player-facing features tend to increase complexity, create edge cases, require support, and shift focus away from starting on time.
Tradeoffs / Constraints
Player accounts sound simple, but they introduce password resets, login issues at the course, data privacy concerns, device switching problems, and ongoing support expectations. When something goes wrong, the director pays that cost. For an admin tool, that’s a bad trade.
Existing tools already cover players
Players already have PDGA profiles, uDisc accounts, Disc Golf Scene profiles, scoring apps, social platforms, and messaging tools. League Night doesn’t need to replace those; it needs to sit between them and handle the administrative glue that no one else wants to own.
Why this works
By not requiring player accounts:
- sign-in is faster
- data entry is simpler
- offline mode is easier
- setup friction is lower
Most importantly, the director stays in control of the night. If accounts ever get added, they’ll only exist to reduce friction—not create it.