Build Notes / 2025
Building software for directors, not spectators
Most product demos are designed for spectators. League Night is designed for the person standing at a picnic table with a clipboard, a line of players, cash in hand, and five minutes before sunset. That context changes everything about what matters.
Design for the context
League directors are multitasking, answering questions, handling money, watching the clock, and making judgment calls. They don’t have time to hunt through menus, decipher clever UI, or recover from mistakes. League Night is intentionally plain, legible, and predictable—not from lack of ambition, but from respect for the context in which the tool is used. At league night, cognitive load matters more than aesthetics.
Control and clarity
Automation is appealing until it removes agency. League Night avoids auto-advancing states without confirmation, hidden rules, and irreversible actions. Instead, it emphasizes clear actions, visible consequences, and intentional transitions. The director stays in charge.
Boring UI is a feature
League Night is intentionally plain, legible, and predictable. That’s not a lack of ambition—it respects the context in which the tool is used. At league night, cognitive load matters more than aesthetics.
Optimizing for trust, not applause
Spectators want slick animations, impressive dashboards, and instant updates. Directors want confidence, reliability, and clarity. League Night is optimized for the second group, even if it never looks flashy in a screenshot.
What success looks like
When the director’s job is easier, nights start on time, disputes are minimized, players trust the system, and leagues last longer. League Night is built around that belief. Everything else is secondary.